class BullpupFireNew extends MachinegunFire;

defaultproperties
{
	Penetration = 0.70
	MaxPenetrations = 3

     FireAimedAnim="Fire_Iron"
     RecoilRate=0.070000
     maxVerticalRecoilAngle=200
     maxHorizontalRecoilAngle=75
     ShellEjectClass=Class'ROEffects.KFShellEjectBullpup'
     ShellEjectBoneName="Bullpup"
     bAccuracyBonusForSemiAuto=True
     StereoFireSoundRef="KF_BullpupSnd.Bullpup_FireST"
     DamageType=Class'DamTypeBullpupNew'
     DamageMax=26
     Momentum=8500.000000
     bPawnRapidFireAnim=True
     TransientSoundVolume=1.800000
     FireLoopAnim="Fire"
     TweenTime=0.025000
     FireSound=SoundGroup'KF_BullpupSnd.Bullpup_Fire'
     NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire'
     FireForce="AssaultRifleFire"
     FireRate=0.100000
     AmmoClass=Class'BullpupNewAmmo'
     AmmoPerFire=1
     ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
     ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
     ShakeRotTime=0.500000
     ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=1.000000
     BotRefireRate=0.990000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
     aimerror=42.000000
     Spread=0.008500
     SpreadStyle=SS_Random
}
